![]() In the mean time I'm happy with the layer z depth solution. I think we just wait for animated shape ordering to come in a future version. then you permanently move those layers/shapes and don't really have a zero point to go back to. If you move layers around in the layer palette (or shapes in a layer). With Z depth ordering you have a constant base line (0) that never changes. I did do a version of my Z ordering script that physically MOVES the layers around in the layer palette, effectively eliminating ANY z-depth displacement. I find the z depth ordering so much simpler and it only requires a single script on the parent bone layer. I think if could be done more simply with scripting but would need the script on every layer. by using a switch layer with layer names indicating shape order by name in the names of the layers. I have tried to animate shape order in a layer with a script, someone else actually pulled it off. It's a bit of effort but the results are great. The mask could even use the same bones as the arm and the mesh could be animated to tweak it. Or just a simple vector mask that hides portions of the arm. Maybe a feathered image layer as a mask? A graduated transparency fall off on a mask so it follows the shape of the arm. I think in tricky situations like that arm (bicep/forearm) it would have to be done with multiple copies of the arm layer and animated masking of some sort. I have bones that "blend" the transition to the torso. I have a fairly "realistic" character with "tight" shoulder joints to the torso and the Z translation offset is barely perceptible. This will reduce some of the displacement. ![]() very very very small amount of Z translation. Moving bones causes layers to change their z depth. the only difference is that it is "automated" from the bone layer. Review the help files and do some of the tutorials and a lot of this will become clearer. You key this with a "Step" interpolation key and the layer will "jump" over or under other layers. 01 or -.01 at most, to make a layer move up and down. the only reason the layers seem to change order is that they change their "height" in the Z axis. not sure where the "insert" layers came up. The group layer needs Sort layers by depth under the Depth Sort tab of the layer properties. To change the layer sorting you need to have multiple layers inside a group layer. but you will see a kind of perspective distortion. The Z axis movement is hard to see because it is "facing" you. To animate the Z axis however you have to change that by typing in values at the top or hold the alt key and dragging. You must animate the layer's translation values using the layer translate tool Moving layers up and down in the layer palette won't do anything.
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